Derivative is sort of a nasty word. Technically speaking, it doesn’t really mean anything bad. There are very few original ideas as far as hack and slash games go, making almost everything derived from something, if you go back far enough. The problems kick in when your experience with something you were counting on to be new is so similar to a past experience that it serves to detract from your ability to enjoy it. Whether this is true of Sacred is hard to say for sure, but it definitely feels that way at times. Sacred is an action role-playing game, heavy on the action, played from an overhead isometric perspective. The game must have released on PS2 and never in an English speaking. But have likely heard of (or played) Summon Night and Sacred Blaze is one of two. Beyblade Movie Sol Blaze English Full MovieYour character, from which you have a choice of six stalwart adventurers, begins the game having just experienced a prophetic nightmare and wakes with the knowledge that he or she must strike out to save the world from a great evil—a moment of epiphany condensed for your convenience into a short movie and a single paragraph of text. This is approximately the time when you start running around killing things, hack-and-slash style, which you will continue doing until you complete the game or cease playing. The basic mechanics in Sacred are easy. You click someplace, you move there. The world is quite large, and there’s a lot to explore. You click on someone, you talk to them. There are a lot of quests to get from NPCs, though they usually aren’t very complicated or particularly satisfying. You click on a monster, you kill it. Killing monsters nets you experience for gaining levels and loot for using or selling. Each character has a number of special abilities which you find throughout the game, as well as attributes and skill, which you can raise as you gain levels. It’s the typical hallmark formula of every action role-playing game since Diablo II. The characters have names which might initially trick you into thinking they’re different, but really they aren’t. The gladiator is your typical melee fighter, the wood elf is your typical ranged fighter, and the battlemage is your typical spell caster.
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